Welcome to WoW++

WoW++ is a complete new server core for World of Warcraft, completely written from scratch!

It is designed to be as blizzlike as possible, and we will host a server as soon as everything is ready.

About WoW++

Development Server

Client-Version:2.4.3
Server type:PvP
Realm: Online since 0 days 23 h 10 m
World-Nodes online:4 / 4
Players online:0

Discord

Explore World of Warcraft - The Burning Crusade!

Who is behind this project?

You want to know who delevops WoW++ and who ensures a fluent service?

The team

WoW lives of people which are coding in their spare time, work up data or support the project in other ways.

Join the team

What's new?

Discord embedded

Recently, I changed the website a little bit. The biggest change was that I embedded a discord server widget instead of the old teamspeak viewer. However, I am relatively inexperienced with discord, so if anybody have tips or advice, just go on :)

I also changed a few texts that indicated that this was a ready-to-play server - which is NOT the case! The server we are hosting is for development purposes only!

That said, if you have any further questions, you can find me on discord now.

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Aura system reworked

Recently I have reworked the spell aura system.

Previously, we used a similar approach as every MaNGOS core, by simply using a list of aura effects per target. But one spell can create multiple such aura effects on a target, which will be displayed as one spell at the client (if displayed at all). This approach made it very hard to properly manage auras related to one single spell cast.

Also, certain mechanics were handled up to three time for the same aura instance, for example expiration! Each of the possible three aura effects were counting down their own expiration timer...

What we do now instead, is to bundle these aura effects into a container class we call AuraSpellSlot. This class handles all mechanics which are shared by all aura effects (like stack count, expiration countdown etc.), which performs way better. It is also a lot easier for us to things like removing all aura effects from a target that were caused by the same spell cast, aura overwriting and all that stuff.

While we were at it, we also added some missing features and fixing some bugs.

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Some Editor Feedback

Just wanted to show this to you all. I know, this video isn't edited with fancy effects and stuff,  but is hopefully still interesting for you.

It demonstrates how easy it is for us to create unit and object spawns using our custom editor.

Hope you enjoy it - feel free to leave a comment with your feedback. :)

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Latest posts in forum!

In Loot it! LOOT IT!! From Homer (Nov 1, 2016, 10:07 AM)

Quote of Glusk It would be really awesome of you could link image se...


In Loot it! LOOT IT!! From Glusk (Oct 18, 2016, 1:03 PM)

It would be really awesome of you could link image sequences to some image gallery rather than ju...


In Class and Race spells From Homer (Sep 3, 2016, 7:56 PM)

Night Elf 50%Wisp Spirit does not workNature resistance works as intendedShadowmeld works as...


In Class and Race spells From Homer (Sep 1, 2016, 11:39 PM)

Shaman Elemental:lvl 1 Lightning Bolt works as intendedlvl 1 Earth Shock does not block the whole...


In Class and Race spells From Homer (Sep 1, 2016, 11:39 PM)

Paladin Holy:lvl 1 Holy Light works as intendedlvl 1 Seal of Righteousness selfbuff only 1 a...


Latest posts in forum!

In Loot it! LOOT IT!! From Homer (Sep 1, 2016, 11:27 AM)

Hi Community!As you know, we want to be an extraordinary Private server, not like "another server...


In casting... and casting.. and casting From Homer (Aug 6, 2016, 4:55 PM)

 Dear Community!Since a while i ve started to research all Spells for creatues as i will sav...


In Class and Race spells From Homer (Aug 6, 2016, 12:53 PM)

This thread will be a documentation for all class- and race spells, so u can see which of them ar...


Shoutbox

Homer - Apr 17, 2017, 2:16 PM

tested again: 49 % of warlock spells and talents working


Homer - Apr 17, 2017, 1:57 PM

Warlock spells and talents at 46 % now


Sakerdot - Apr 3, 2017, 1:56 AM

Mail system started


Sakerdot - Feb 12, 2017, 11:55 PM

Parry implemented, spell crit partially implemented


Sakerdot - Feb 12, 2017, 4:38 PM

Dodge implemented, crit fixed


Homer - Feb 11, 2017, 9:24 PM

well we think there is a large german-speaking community for PS, as you can see on other projects like kronos, elysium/nostalrius.


nicozagi - Feb 11, 2017, 4:25 PM

I feel the passion but my opinion as a German is that it's a waste of time doing it bilingual. You should stick to English. There will never be enough German speaking players to have a decent population.


Lystrasza - Feb 11, 2017, 1:31 PM

Lot of things have changed. We need to update the English site more often :o